Rob's Raytracer
This page is here to demonstrate various exciting features of Prog10- my final project for Graphics 340. My final version featured
- Diffuse Lighting
- Specular Lighting
- Definable Reflective Spheres
- Configurable recursion depth
- Definable light sources
- Checkerboard or cool sin/cos plane texture
- XPM saving
- Interlacing to accelerate Preview Time
- Antialiasing to improve final image quality
- Lots more...
7/7 Right after I finished the semester I sat down for a few hours and hacked this thing to do true color. It was actually very easy- saving them off using libXpm bit- but once I saved them as 16bit pixmaps it workes pretty well. Enjoy 'em I guess.
Note After a hard drive crash in '98 I lost the source code to this application. Not that anyone would have wanted it anyway... but please don't email me and ask for it. I really don't have it.
What follows is a series of images created with my program to demonstrate what it could do, without requiring my poor professor to wait for each of them to render. Click on each preview to view a 1100 pixel wide image.




